"Wash away all vice in the flow of a furious flood. Its name is righteousness! I ride Blue Storm Dragon, Maelstrom!"
This phrase explains all when it comes to aqua force. This deck is capable of flooding your opponents field with decisive and powerful attacks. However this deck does have a pretty wide learning curve and I would suggest reading and learning how everything works before jumping into this clan. On the bright side your probably here to learn anyway so I went ahead and did the hard work for you. So lets dive into the depths of the clan known as Aqua Force.
Lets start at the bottom and work our way up and in this case its with the starting vanguard options. You have 3 choices for a starting vanguard which are Officer cadet of the first battle a 6k vanilla from the trial deck, Officer cadet erikk which is your grade 3 checker, and Aqua breath dracokid which allows you to give an ability to one of your units at the cost of a counter blast this ability is the unit gains +1000 and if it is the fourth or higher attack and hits the vanguard you can draw 1. This ability sounds good on paper but in reality is hard to achieve. I'm not saying this effect is bad just hard to plan and setup. I personally like Officer Cadet Erikk due to the fact that getting your main vanguard in this deck whether it be Maelstrom, Hydro Hurricane, or even Navalgazer is very important. The reason i say this is that your other grade 3 choices are 9k power or have no use on the vanguard spot and are essentially a 10k vanilla. So after extensive testing I have decided to stick with Erikk until theres a more useful card. The only downfall to Erikk is his power being at 4k when dracokid has a power of 5k but in the end it really comes down to the usefulness of the card in question but also playing either or will add vital points to the deck.
On to the grade 1 section which is not that vast as a matter of fact its so close to standard that its boring. So i'm just going to quickly cover this section.
4 8k vanilla
3-4 Perfect Guard
4 7k booster with CB1 add +1000
3 10k booster
Like i said very standard. You can mix and match a few cards i personally like to tech 2 grade 1 units from the pain series to deal 1 point of damage early game to set off my limit break and slam relentless attacks into my opponent especially if I go first and they are on grade 2. So in short your grade 1 units should reflect your grade 2 and 3 choices.
Now to the fun part which is the grade 2 line-up. This grade is the most important part of aqua force and its where your assault begins. With the right setup you can knock an insane amount of damage and pressure into your opponent which can easily decide a game. Lets start with Storm Rider, Basil which should be the start of your combo if he is the first attack he gets power +2000 and the ability to swap with the rear guard behind him so long as he attacks a vanguard. This ability starts your conquest to 4+ attacks per turn which is the signature play style of aqua force. So what card goes well behind Basil well none other than Coral Assault which is an 8k grade 2 but if it is the 3rd or higher attack gains +3000 power till the end of that battle. Now there are 2 other solid options as well but they don't really shine unless you hit a stand trigger on grade 2 or until you ride grade 3 and can play Benedict. The other 2 units are Marine General Of The Restless Tides, Algos and Tear Knight, Valeria. Both units require them to be the 4th or higher attack and if they hit the vanguard their abilities activate. Valeria can destroy an opponents rear guard and Algos allows you to draw a card. Both have amazing effects and all tie into the other and like i said earlier this deck requires a very specific setup in order to show its true power. If you fail to setup properly you will easily notice that the deck isn't performing to standards.
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We wrap things up with the true monsters of the deck the grade 3's.
You saw me mention Benedict earlier and he is a kill on sight to the opponent for an obvious reason. Benedict Can attack and then drop his attack by 5000 to stand again. what does this mean for aqua force though? It means Benedict counts as 2 attacks every turn guaranteeing that you can threaten your opponent with your units that require they be on the 4th or higher attack. Benedict clearly presents a threat with an ability like that making him a big target so use him wisely because if you cant guard him he wont last long. So what does a typical grade 3 play look like? Its simple really your first attack should be with Basil or Diamantes use their skill to move your heavy hitter forward aka your 4th attack unit then attack with Benedict alone without boosting for 10k activate his skill to stand him again. Next attack with Benedict boosted which should be for another 10k+ so now that totals 3 attacks. So all thats left is your vanguard and your heavy hitter so in order to use your heavy hitter which is base power Of 9000 you need to hit a trigger so attack with your vanguard and hope to get the trigger if you check one then swing with the last unit. There is another setup which plays the same just swapping the heavy hitters placement with Benedict so you can then attack with your heavy hitter boosteed. Either way works it just depends on your play style. The bottom 2 cards are Maelstrom which is my vanguard of choice and Diamantes which is a clone of Basil that can reach 11k instead of 10k. All the cards that i mentioned are key cards that should be included in some way the rest is all a learning curve for the deck and once you get it down your plays will be sure to put your opponent in a tight spot. I hope you all enjoyed this article and that it has given some inspiration to try this amazing clan.
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